Update 8


 * Added treasure hunting
 * Optimized performance when showing hundreds of items in inventory, storage, looting, etc.
 * Added UI effect when the other trading player offers/revoke items
 * Tool harvesting sounds now replicate to all players
 * Increased pay for criminal HBC badge contracts
 * Added HBC badge contracts back to the correct HBC NPC
 * Added rosegold ingot
 * Added Amaranth tree for master woodcutters
 * Added cobalt ore for master miners
 * Added platinum ore for master miners
 * Added new gems that rarely spawn in ore deposits Increased amount of purchasable bandages from inn NPCs
 * Fixed bank interface visual bug for HBC players who access different banks
 * Fixed HBC members being able to turn in their own badge
 * Fire arrows can now be lit by hand
 * Natives can now speak to somebody who will offer secure space to store their items
 * Added new fish Added lots of new food
 * Decreased respawn delay from 2 minutes down to 1 minute if a player has a bounty
 * All players who die in combat now get a 1 minute respawn delay (this did not apply to HBCs and natives beforehand as they couldn't get bounties on their head)
 * Colonists will no longer get a bounty for looting a player with a bounty
 * Props that require a hammer now reward experience for each hammer hit
 * Showing the building props wheel no longer unequips the hammer Increased building experience rewarded for some props
 * Fixed equipment window not showing when opening inventory from the crafting interface
 * Fixed max daily gathering resources for natives
 * Decreased shop resupplying time
 * Slightly reduced sprinting stamina cost
 * Interactions in progress no longer get interrupted when other nearby interactions get in range (no more interruptions when bandaging a player)
 * Added a new illegal traveling merchant
 * Dyes are now optional when crafting hats and bandanas (hopefully)
 * Fixed players spawning under the map if they previously left the game while they were at the bottom of a snow trench
 * Added animation for getting up after falling
 * Added /fall chat command
 * Fall damage is now calculated with downward velocity rather than fallen distance
 * Players now also get fall damage when in ragdoll
 * Fixed players sometimes being able to catch any fish regardless of their fishing proficiency
 * Fixed combat tools sometimes not being selectable on touch screens
 * Disabled camera rotation when a window is on-screen
 * Disabled walking when equipment window is on screen
 * Fixed pine trees not giving woodcutting experience
 * Fixed ore items occasionally not spawning when being mined Interface characters now wear rugged clothing by default
 * Characters now follow the camera while charging a bayonet attack just like any other melee weapon
 * Added editable paper notes purchasable in inns
 * Market stands can only be placed inside safe-zones and up to two times
 * Reduced storage space of market stands
 * Market stands can now only be built in safe zones
 * Aggressive animals should no longer chase players into water
 * Removed the ability to craft an item from the item GUI
 * Increased the time to hold down the button to craft an item Increased velocity of throwable weapons
 * Melee weapons are now thrown slightly higher than before to better fit the reticle
 * Decreased reaction radius of animals to native players
 * Animals can now be attracted by food depending on their species
 * Carried items will now go directly in the inventory instead of being dropped when dying, opening inventory, etc (to prevent scams)
 * Reduced shovel digging time
 * Dead animals no longer emit sounds when hit
 * New crafted items with custom names will now display the original creator's name in the item description
 * Items purchased from a NPC can no longer be given back to progress a contract for the same NPC
 * Players with bounties on their head and other players tracking them by having their bounty in their inventory can now attack eachother in safezones
 * Bounty items can no longer be ejected but may be destroyed instead
 * Increased delay to purchase a physical item in shops
 * Fixed leaves displacement on all trees
 * Added harvestable deer and moose antlers
 * Deer and moose animals can now spawn with random antler color variants
 * Native items that require stone rocks can now be crafted with animal antlers
 * Bears and wolves now spawn 2 teeth when harvested
 * Fixed poison notification staying displayed after drinking antidote
 * Bounty items name now displays if the bounty is completed or out-of-date
 * Changed fallen tree physics
 * Fixed some trees' interaction range
 * Added indicator on player tags if a player has a bounty or is safe
 * Changed keybind to sell item to E
 * Players can now get a bounty for looting a colonist without necessarily attacking them beforehand
 * Fixed bounty text appearing on contracts interface
 * Added notification when attempting to harvest a resource without the required proficiency
 * Increased view range of the nametag of players who are safezoned
 * Added superior axe, pickaxe and knife
 * Building wheel interface now displays why a prop cannot be built
 * Added new bandanas, eyeglasses, eyepatch, capes and other cosmetics as contract rewards
 * Added new flintlock mechanism weapons Added new melee weapons
 * Fixed various text scaling issues
 * Added integrated server shutdown mechanics: expect low-playercount servers to be regularly shutdown
 * The interaction system will no longer display the name of a player wearing a raised bandana
 * Added contextual information on each contract entry Items will now stay selected when entering dialog with a NPC
 * Tree leave now disappear when the trunk is fallen
 * Bow and gun cursors now display a color to indicate if a target can be attacked
 * Fixed jittery skinning animation
 * A notification will be shown when selecting the fishing rod if there is no bait in the inventory to attach to the line
 * Landed arrows now stick to moving objects except for players in safe-zones
 * Renamed action to unhook fish from a fishing rod to "Hold fish"
 * Reduced ragdoll time when taking fall damage
 * Tweaked bottom interface by adding contextual titles to health, hunger and heat as well as integrity indicators
 * Brought the roaming town NPCs back
 * Fixed snowstorm staying active when inside building
 * Updated sprinting animation
 * Added bonus damage when hitting an animal in the head with a gun or bow
 * Chat box will now be displayed over most screen interfaces
 * Matching name entries in the name-change and character-creation menus can now be clicked to fill the corresponding field
 * Halved health depletion rate when starving
 * Removed screen damage effect when taking damage for starving Items like torches and fire arrows can no longer be lit when wet
 * Removed ability to click to drag an animal when skinning an animal
 * Fixed unexpected behavior when sprinting with a knife
 * It is no longer needed to unselect and select a bow to rest an arrow after picking it up
 * The interaction system now prioritizes any carried "carriable", "draggable" and sled
 * Shop items displayed physically will not appear if the item is out of stock
 * Added titles based on players' traits if playing HBC or Colonist
 * Added special titles for all proficiencies
 * Moved and updated Fort Rupert
 * Moved both warehouses
 * Updated The Den
 * Added bridges and abandoned structures throughout the map
 * Added more spawns for various trees throughout the map
 * Added wooden canopy deployable
 * Added provisioning station deployable
 * Updated models for Colonist tricornes
 * Added red, purple, blue, tan, and grey gowns
 * Added Native-accessible bank to
 * Guiding Tomahawk
 * Rebalanced all food hunger stats (This may change in the future) Increased Woodcutting XP from most sources
 * Added cap to HBC division budgets (100,000 pounds)
 * Increased role-based debuffs for weapons such as bows and guns
 * Nerfed Brown Bess, slightly nerfed Charleville
 * Increased damage for tribal pike and spear
 * Increased bayonet swing delay
 * Increased weight of most guns
 * Increased space given by backpacks
 * Tweaked color of black feathers
 * Adjusted height of all trees so that the stump isn't stuck underground
 * Countless other tweaks