Native

Overview
The Native role is a role that is currently in progress, and is far-less finished as compared to colonists, with natives currently having little to compete with tool wise that Colonists cannot achieve by themselves and much more. If you want to play as a native, it might be wise to either play as a Colonist first, or have a Colonist friend with good professions who is willing to assist you on your journey.

They often are regarded as the most "hardcore" of the roles due to them being largely forced to live an almost purely nomadic life-style, with them being unable to shop in Colonist towns. (Excluding the General shop in James Bay) and unlike Colonist players, do not have any Professions. They can however harvest any type of Animal pelt, or Tree log automatically and have craft their own tools, weapons, and clothing from such items. However, if they harvest too many high-tier resources, they will be unable to harvest anymore until the next day by will of the spirits.

Although there are plans to add much more, such as 5 native tribes you can align yourself with and fight for, as well as being able to built native areas, as of now, these mechanics are currently awaiting release.

NPC/Player Relations
Considering Native players often are viewed very differently depending on which NPC's and Player roles you meet, each group has their own views on natives, and while they often vary depending on NPC/Player, usually their views are fairly consistent.

Hudson Bay Company: Although historically speaking the HBC were known to have started off trading with the Natives of Quebec, they now greater expansion, with them enforcing the crown on the frontier and will fight anyone who opposes it and will violently protect their trade. Largely including natives. NPC's who are from the HBC appear unfriendly, to overtly hostile towards Native Players, and although it can be argued such NPC's act this way because your trespassing on HBC territory, the same NPC's do not act in the same manner towards you as a colonist.

While you can initiate contact with HBC players. It is suggested you only do it if you're in a safe-zone, as HBC are known to sometimes kill natives on sight. Even if you follow orders and stay away from HBC locations, you still risk getting mistakenly caught up in conflicts between native factions and the HBC.

HBC players often keep their distance from Native Players, and often seen as their most vocal rival in the frontier, with Natives often conflicting with them over numerous reasons.

Colonists: However, NPC's. With some apologetically refusing service while others acting subtly xenophobic towards natives players. The only exception being the owner of the General Store at James Bay.

Colonist players on the other hand, often are less suspicious and vary radically from extremely trusting to extremely suspicious, while colonists often may raise an eyebrow to see a natives in colonist areas, many of them often treat natives as equals (although this is not always the case). As a native, it would be wise to team up. Especially if you're a part of a large group, as they can craft Metal Arrows, Important Colonist tools, and firearms, all of which are extremely important to have.

Trading with players can sometimes be extremely difficult, as Colonists often can take advantage of your reliance on colonist tools. And can sometimes force you to pay higher prices. Although this can be done to a lesser extent by you from trading Native Weapons.

Mouvement de la Liberte: A group specific NPC's who are of Colonists from French lineage, and have their own base of operations in The Den and The Criminal Warehouse, However, some members also reside in St. Paul. However, unlike most NPC's in James Bay and St. Paul, appear to be neutral towards Native players, with them being able to sell items and give quests for Natives. Although this is likely because they are willing to work with anyone who can get their hands dirty to suit their own interests of French independence and supremacy within the frontier, and do not appear to not care much about the situation of Natives. Despite this, it may be the best way of getting pounds as a native aside from trading.

Historical Trivia
Will add shortly (in a few hours... Don't lock this page)

Historical Inaccuracies
Despite Native people in-game only being able to mine iron and lead in-game, historically speaking, Canadian First-Nations often fought numerous armed conflict against both colonial powers and other tribes over the access of mining rights and land, over minerals such as gold. With them often selling such ores or trading them to colonists.

While in Native Canadian history, Pemmican was the main survival food largely made and eaten by the Native Canadian population, Natives cannot cook it, however Colonist players can. The same basic idea also applies to snowshoes, as natives cannot craft them whatsoever. Although they somehow can craft Bread. Which, although there are some native variations like bannock, often were not cooked by natives.