Home of the Spirits

Summary
The Home of the Spirits is the Native spawn / starting point that is surrounded by many pointed pine logs serving as a border wall for it's camp. Inside the Native camp contains pine trees, two wooden towers, three longhouses,and two wigwams. On the outside part the camp it provides resources, like: rabbits, rocks, plants, and pine trees.

Inside the far northern camp hills displays a Totem pole which is seen as a culturally significant icon towards the first-nations in Canada and the rest of North-America, While the southern side provides a table with resources like: herbs, medicines, Sweet-grass, Tobacco, Sage, and Ceder. With four of them often being symbolized by a medicine wheel.

Function
The Home of the Spirits acts as a spawning / safezone location for Native. Also, it's a safezone for the HBC (Hudson Bay Company),  and Colonist players. Natives can go outside camp to explore the cold frontier or hunt for resources.

the craftable Totem has the ability to prevent Native players to lose their own crafted weapons after being killed in battle or from a hostile (hasn't been tested with colonist players yet). A few updates ago, The Totem was removed from the crafting menu.

Location
The Home of the Spirits is located around the banks of the Bow River and near the coast of Landys coast.

NPCs
 Guiding Tomahawk - A guide for new Natives that are starting in the frontier. Thunder Turtle - A holy warrior of his native tribe who spouts spiritual lore when talked to. Stalking Wolf - A Chieftain of the tribe which inhabits this place.  