Update 15

This update brings lots of tweaks and features that were bundled together in the sake of pushing an update. Players can now make factions and capture & build forts. The testing grounds for this feature will be on the newly added Stonemore island. Please note that there is no concrete incentive to capture and hold forts as this will be worked on during the accelerator program this summer.

We have renamed some weapons in a move where we want more creative freedom while still sticking to our original intent of keeping a good balance between realism and enjoyment.

We have also added a new utility to the Ducats store that enhances house building. This is the first store entry that may be purchased only once, kind of like a game-pass.

This is probably going to be the last content update before the end of summer. We want to put our full focus on the accelerator program and make the most of it.

Some changes might be missing from the changelog, my apologies for that.

FEATURES AND ENHANCEMENTS

 * Added player-made factions (experimental)
 * Added new Stonemore Island
 * Added capturable flags with permanent fort building (for factions)
 * Added new buildable walls (for capturable forts uniquely)
 * Added new store items and utilities
 * Added new knapsack models to replace the old ones, you can set the metal  material of a previously crafted knapsack from your inventory (make sure  you have the ingot in your inventory and the knapsack needs to be  unequipped)
 * Added new firearms and replaced Brown Bess carbine model
 * Added new hairs and facialhairs
 * Added rowboat salesman on Ellesmere
 * Renamed some items
 * Optimized UI for better performance
 * Players can now claim bounties from combat remains
 * Bounty time is now slightly increased whenever a player leaves with an active bounty on his head
 * Bounty items now display the island and server of the player if it is known
 * Each server in the servers list now displays players with bounties
 * Players can no longer travel from Ellesmere to Isle of Rupert from the menu
 * Added ability to disassemble cannons
 * Added more resources to treasure rewards
 * Added new Rupert's Den zone
 * Added ability to use Q and E to switch melee direction rather than moving the  mouse, use /melee chat command to enable this (based on feedback, this  could potentially become the default behavior)
 * Added pre-emptive input to some combat actions (as example, holding down the  right mouse button before selecting a melee weapon will immediately  trigger the blocking stance)
 * Fire props such as campfires and candles now save whether they are lit or not
 * Increased max camera zoom-in distance
 * Empty market stands now decay relatively quickly
 * Added new toolbar at the bottom of the screen to replace the pinned items at  the center of the items wheel, you can now pin up to 6 items and select  them with your number keys
 * Added slight headshot damage bonus on players (experimental)
 * Aiming with weapons should now, in most cases, ignore objects between the  player and the camera (no more accidentally shooting teammates who  suddenly walk behind you)
 * Greatly increased weapon inaccuracy when immediately selecting and aiming with a weapon
 * Changed building wheel keybind to V
 * Changed chat whispering toggle to LeftAlt
 * Activating cinematic mode (by pressing and holding L) now hides the cursor and allows you to zoom in first person
 * Removed jail safe-zone for players who are not on jail time
 * Tweaked mouse movement to switch melee stance direction
 * Reduced bear attack range & ragdoll time
 * Beds placed inside playerhouses can no longer be spawned at if they are not fully covered inside a house

BUGFIXES

 * Fixed players not appearing to slide down a zipline from other players' perspectives
 * Fixed players being unable to jump out of rowboat/canoe as passengers
 * Fixed fishing teleporting bug and probably introduced new bugs poggers
 * Fixed being able to carry items and props when ragdolled
 * Fixed players being able to take down market stands owned by party members
 * Fixed metals other than iron not being visible on the Great pike
 * Fixed Jezail musket ornament wood not appearing as a separate wood (only on new Jezails)
 * Fixed bug where players could put any amount of crates on sleds
 * Fixed bug related to disassembling props
 * Fixed players being able to get out of jail by sitting on player-placed seats
 * Attempted to fix accidentally selecting a prop when trying to fire a weapon
 * Fixed double-hitting with melee weapons
 * Fixed latency issue when using axe/pickaxe/hammer
 * Fixed issues with fire extinguish and pickaxe sounds
 * Fixed an instance where treasure chests would not ever be found when digging around a stick
 * Other bugfixes, tweaks and possibly even features I forgot about because I  haven't worked on the game for so long, sorry about that

WEAPON RENAMES

 * 1795 Springfield musket > Clark musket
 * Carbine model 1793 > Calvet carbine
 * Kentucky rifle > Milton rifle
 * Brown Bess carbine > Whitney carbine
 * Brown Bess musket > Whitney musket
 * Charleville carbine > Charleston carbine
 * Charleville musket > Charleston musket
 * Fur trade musket > Tradesman musket
 * Jager rifle > Bayern rifle
 * Jezail musket > Jezail
 * Prussian cavalry pistol > Holstein pistol
 * New Land Pattern pistol > Dorset pistol