Colonist

Summary
The Colonist role is one of the 3 main roles you can chose when starting your Northwind Adventure. Once you've chose the Colonist role and customize it, you'll spawn inside of James Bay and recive an Axe and Torch. The Colonist role will offer professions and various amount of choices when starting like: Wood Cutting, Mining, Hunting, and Fishing. Whatever you decide to start off with, it still allows players to earn themselves pounds. Colonist can spend their own pounds on items to help themselves survive the cold frontier like: Clothing, Food, Pelts, Weapons, Tools, and Storage carriers.

As a Colonist or Huson Bay Company official, you'll get more benfits than starting the Native role, such as: having professions, crafting Native weapons, and using the Smither, Anvil, purchasing items, and the Crafting gui. Even as a Colonist, you can still explore landmarks, level up your professions to the Master rank, hunt other players for bounty rewards, and hunt Animals for it's meat or pelts. Also, Colonist can create partys with other Colonist to have official battles with other type of Colonist or the Hudson Bay Company to gain or lose loot. If you ever decide to play as the Colonist role, remember there is always something for you to do in the frontier. No matter what it is.