Update 5.7

It's not the natives update. Mostly fixes, tweaks and little additions here and there. Enjoy.


 * Added bandanas
 * Added beaver
 * Added bandolier
 * Added new food items
 * Added maple syrup harvesting
 * Added bear and wolf teeth
 * Added ability to cook fish
 * Added fish general locations to their description
 * Added tablet support (some features such as combat are not fully optimal)
 * Added ability to attach torches to sleds
 * Disabled bodydragging in safezones
 * Removed ability to enable cinematic mode while using spyglass
 * Nerfed blunderbuss (increased spread and lowered damage)
 * Cooking equipment is no longer lootable
 * Increased pay for completing bounties
 * Poison damage no longer ends when just being downed
 * Selecting an emote now plays it immediately
 * Arrows types now deal different amounts of damage
 * Some safezones can now allow safe players to damage non-safe players in same zone (such as HBC quartermaster)
 * Fixed speed walking (probably, I'm not sure. It's been a few months since I did this)
 * Fixed carrying items to block bullets and arrows
 * Fixed some emotes immediately stopping after being played
 * Added more purchasable items in physical form in most shops
 * Added roaming NPC in towns
 * Decreased shop items in shop interface
 * Fixed double crafting bug (probably)
 * Fixed sled handles clipping underground when spawning
 * Added ambient bird sounds depending on time of day and weather
 * Added ambient cave sounds
 * Changed wind sound behavior depending on area
 * Added plant harvesting sound
 * Added animal skinning sound
 * Added grass footstep sound
 * Added ambient water sound
 * Added birds of prey sounds
 * Added ground animal sounds
 * Upgraded cave ambience
 * Added door sounds
 * Added dynamic clouds
 * Added shop, inn and bank signs Increased the space taken by all flintlock weapons
 * Unequipping a flintlock weapon now unloads its ammunition
 * Added item category buttons for inventory, bank & storage
 * Decreased hunger depleting rate