Update 16

Updates

 * Added farming profession
 * Added farming
 * Added The Beauval Isles
 * Added Cantermagne Island
 * Renovated Isle of Rupert
 * Added tutorial guides for core game features
 * Added warehouses for buying and selling commodity goods (mostly disabled temporarily)
 * Added new day and night lighting effects
 * Added new weather effects for southern climates
 * Added safes for houses
 * Added smoke to chimneys
 * Added other new house building props
 * Added rewards for capturing forts
 * Added more capturable fort locations to islands
 * Added new cannon controls and effects
 * Added grenades and scopes
 * Added the ability to prone
 * Added throwing knives and the knife belt
 * Added lethal headshots blowing heads off and preventing revive
 * Added combat NPCs
 * Added bounties for some combat NPCs
 * Added weapon durability and gun oil
 * Added perishable food
 * Added tiered contracts
 * Added utility resources requirements for crafting (Iron, Steel, Wolfram, Pine, Sycamore, Mahogany)
 * Added crafting delays and queues
 * Added resource limit to prevent serverhopping for reasources
 * Added several new sounds across the game
 * Tweaked resources, especially trees, to give more resources
 * Tweaked logs to create twice as many planks when crafting
 * Tweaked UI across the game
 * Changed Hudson's Bay Company to Saint Lawrence Company
 * Hundreds of other additions, tweaks, and bug fixes
 * Removed building profession
 * Added mobile support
 * Changed ducat pricing
 * Free weekend

Known Issues

 * Tiered contracts will not be able to be turned in after a previous contract's delay has ended. This can be overcome by grabbing the new contract and destroying an old one.
 * Some contracts, particularly hauling contracts, do not appear.
 * Fort rewards are not working properly.
 * Hans Weber on Cantermagne sometimes does not spawn correctly
 * Tin deposits and fruit trees do not drop their intended resources. This is intentional while we fix a related feature.
 * Fruit tree fruits are bugged.
 * Using some tools results in the player being stuck in place. This can be overcome by unselecting the tool.
 * Sled and rowboat animations are not working as intended.
 * Many sounds are missing as a result of a Roblox change. They will be fixed.
 * Some UI bugs including guides. shops, crafting stations, and faction naming.
 * Faction name reviews sometimes do not update properly. This can be overcome by contacting a staff member in the Discord if your faction name has not been approved within 3 days.
 * Crafting stations have some unintended behavior relating to the crafting queue.
 * Rowboats do not leave or travel with the player.
 * The tailor in Coulsdon is buggy. This will be fixed soon.

Update 16.X

 * Fixes for many prevalent bugs
 * New building props
 * Tiered crafting stations
 * Changes/additions to guilds
 * Economy & Combat balancing
 * Improvements to existing in game environments
 * Expanded combat NPC presence
 * Return of ambient music

Update 17 and beyond

 * Revamped Stonemore and Ellesmere Islands
 * Albany Island
 * Vostor Ice Cap
 * New fish
 * New pelts
 * Food overhaul
 * New weapons, tools, clothing, accessories, and more