Update 14

With this update, we introduce the first new island since we released early access back in December 2019. With this island, we want to bring more content for players to explore. This is also going to be one of the islands where master tier resources will eventually be moved to. We are planning to introduce more islands to satisfy other styles of gameplay in the very near future.

Permanent house building has been enabled on Ellesmere. We do not recommend storing precious items you don't wanna lose yet as this is the first implementation of the feature and I cannot guarantee that the saving will be flawless. Any major bug related to house saving that pops up will be squashed quickly.

Expect some new bugs, and more server maintenance if it's absolutely game breaking.

Enjoy!


 * Added new Ellesmere island
 * Added permanent house building (IN EXPERIMENTAL MODE)
 * Increased the current map's server capacity to 50 players
 * Added random names to servers
 * Added spawn preview sequence to view the surroundings and player integrity before spawning
 * Added ziplines
 * Added inventory cap
 * Added wind visual effects
 * Added ladder climbing animation
 * Added ability to padlock doors
 * Increased weapon insurance cost
 * "Back to menu" button now skips the menu introduction and selects the current role by default
 * Fixed player house doors
 * Fixed player house beds
 * Fixed players not being able to begin a new insurance because of a previously stored/sold/etc. but still insured weapon
 * Increased bayonet stamina drain
 * Enhanced interaction detection: Use mouse to directly point at an object to interact with it
 * Optimized server performance
 * Reduced bandage time
 * Moved some master resource nodes to Ellesmere
 * Increased accuracy of Carbine model 1793
 * Tons of other tweaks and bugfixes I didn't take the time to log